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- #Neverwinter nights platinum edition graphics mods 1080p
- #Neverwinter nights platinum edition graphics mods full
- #Neverwinter nights platinum edition graphics mods mods
If you can't wait until however you long you have to wait for, there's always the olden NWN Diamond Edition over on GOG. They haven't put a release date on this yet, but it's available to pre-order for $20 on Beamdog's site now, and folk who do so will gradually be invited into "a Head Start program, allowing players to try an early version of the game, import modules, and prepare persistent world servers." You can wishlist on Steam, but not head start bobbins there as yet. A galaxy of community created content awaits.
#Neverwinter nights platinum edition graphics mods mods
Enable contrast, vibrance, and depth of field options as preferred.Ĭommunity Endorsed: Original developers have teamed with key members of the Neverwinter Nights community to curate important fan-requested improvements to support players, storytellers, and modders.īackwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights.
#Neverwinter nights platinum edition graphics mods 1080p
Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k.Īdvanced Graphics Options: Pixel shaders and post-processing effects make for crisper, cleaner visuals.
#Neverwinter nights platinum edition graphics mods full
Here's the full list of promised features and changes: 15 years of community-made love and labour can plug right into it. I suspect the big win here, though, is general improvements to compatibility and display that work right out of the box, rather than require extensive post-installation tinkering.īut here's the really good news: NWNEE supports saves, mods and modules from the original version of the game. I guess I'd like to see improved character models, but the more they swap out in this kind of thing, the higher the risk of creating something that jars with the original vision or, more importantly, our memory thereof. I'm seeing some depth of field effects, better anti-aliasing and a rejiggered, cleaner UI, but fundamentally it looks like Neverwinter Nights at a higher res. Or, at least, so I understand it - I may be howlingly wrong. It's not quite as powerfully evocative as The Elder Scrolls theme, but it sure puts me back in a very particular place.Īs for the enhancerisation levels, it doesn't look like quite as much has been poked and prodded as was the case with the Infinity engine games, but a) clearly I can't see what's been done under the hood and b) NWN arguably needed less doing, as 3D can often scale up to different resolutions and have post-processing applied in a way that always isn't quite so easy for 2D games. NWN was revered far more for its mod-friendly nature and bundled editor, which resulted in a colossal number of player-made adventure modules over the years, than for its fine but unexceptional singleplayer campaign, and that remains the major reason to be excited now.Īh, that music. We've had both Baldur's Gates, earlier this year we had a solid if slightly too mod-replicating take on the e'er-essential Planescape Torment, and now Bioware's first foray into 3D RPGs steps up to the plate.
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And now it's getting the spit'n'polish treatment for a semi-remastered release.īeamdog, headed up by former Bioware bigwig Trent Oster, has for some time been in the business of creating 'Enhanced Editions' of 90s and early noughties cRPG hits. What I am saying is that 2002's Neverwinter Nights was one of those games that embeds itself into your life in various ways, for years.
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My three main memories of the original Neverwinter Nights:Ī) exasperating various Bioware devs by doggedly creating an all-Dire Badgers module in the editor during a studio visitī) my boxed copy INCLUDING ACTUAL CLOTH MAP being stolen by a jealous middle manager at a former workplaceĬ) playing co-op with Jim and Kieron, formerly of this parish, and sometime contributor Dan Griliopoulos, who rather complicated proceedings by attempting to murder every NPC we encountered.
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